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Elementary Game Development

"Using SilverCreator, a Mac-based Hypercard-esque program, I (and Ernst Angrand, my co-teacher) introduced groups of third, fourth, and fifth graders to basic game development. I felt that the adventure game format would offer the best balance of design flexibility and development difficulty, so I guided the students through the creation of graphical adventure games...while teaching the class, I observed how students conceived of and implemented adventure games: while often frustrated in their efforts to create complex stories, many put limited mechanics to intriguing use, creating engaging meta and social gameplay within simple games."

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