Oliver at El33tonline writes:
"X-Men: Destiny game designer Zac Alcampo has a vision.
As the game’s combat and RPG systems designer, he wants to instil his game with the sensibilities of a classic side-scrolling brawler, reminiscent of games like Double Dragon, Final Fight, and even Streets of Rage.
But he wants more than that.
Alcampo also wants to inject layers of RPG depth into this more simplistic, ‘light and heavy attack’ style of combat, and if my time with the game and its ‘X-Gene’ ability combinations is any indication, he (and developer Silicon Knights) might just get what he wants."