Mike "Scrimshaw" Potts discusses Bastion's ability to evoke emotion through gameplay, and the triumphs of moral choices that actually require major thought.
I really loved this game. The story was great, and the narrative made the game world feel so unique and fleshed out. All the small items had some backstory to them. I really recommend it to anyone who hasn't played it yet.
The fact that for every upgrade, weapon, tonic or object that you acquire along the way the narrator has some peek of an as of yet unrevealed larger backstory for is really what makes this game feel huge, even from the confines of its short playthrough.
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