Around 12:30am EST early Friday morning, Gustav Halling, gameplay designer at DICE, tweeted out a response to a concern regarding not being able to spawn on teammates when not in a squad in Battlefield: Bad Company 2
BF3 gets its own tactical insertion?
That made me laugh. +bubs.
What's next BF getting tomahawks? Lol Still, I can't relly make up my mind on whether it's a good system until I play the game.
Battlefield had tactical insertion way before the CoD series. http://2142-stats.com/BF214... "The SLSB (Squad Leader Spawn Beacon) allows players to quickly deploy at the beacon's current location via drop-pod. The training for proper use of the device is only available for Squad Leaders with 1 Squad Member. " You just got pwned.
You're right MrSent. I forgot to mention this.
This is more like the tact class in killzone 2.
Exactly, let's hope the spawning isn't as bad though. They spawning points in Killzone 2 were terrible, people would camp out the smoking green gas grenades and just wait for you to spawn.
yeah they should never have taken away the spawn invincibility in kz2, they maybe should have just reduced the time of it. I guess it teaches you to make intelligent spawn points.
Was still a feature from good ol' BF2142, stop acting like it's being taken from COD or KZ2.
I'd like to know if you'll be able to kick somebody out of your squad if you don't want them. Also, teamkillers are pretty annoying in hardcore mode which I play as default.
they are annoying. i never understood why they don't have auto-kick for people who have -1000 for their score in bc2. you had to have tried(killing teammates) to get that low of a score
Agreed. The best way to play is with good admins on servers!
They do, after a certain negative score the server kicks you, but this is flawed as i have seen team killers capture objectives and killing enimies so they can team kill again without getting kicked!!
It just gets better and better.
Indeed, BF3 is looking great.
WTF who disagreed with you?
Who disagreed? The COD fanboys who only play the same game every year, that's who.
Yeah! Give those campers some tools to play with. Better yet just give them some marshmallows while you're at it.
hmmm...... Radio beacon inside enemy base. RAPE!!!!!! I hope there is a counter measure.
Well, people will indeed be able to destroy'em. Put them too close to the base, ennemy will keep destroying them. Too far and they'll be quite useless. I think it's a nice feature, and it will encourage people to play sniper differently
That would be cool... jet in bail spawn! Sorrrteddd. God i cant wait to get some dog fights going!!
That's a dodgy one.... it could be useful if done correctly.... but as we all know it could easily end up being misused and be a pain in the ass.... here's hoping it works well! Maybe just remove it and let us spawn on squad mates again? I can see why it is spawn on squad leader only, to help make people play as a team and I am sure in some cases it will push people to do that... but let's be honest... in lot's of cases it will not make a difference! EDIT: just had a thought... as it is a radio beacon you are putting down to spawn on, one way to stop it being a pain in the ass might be to only be able to put it in certain places where it can get a signal? So like in buildings it will not work ect... then you have to be a bit strategic about where you put it as it can't be hidden up.... but if you have it too out in the open then you will just get spawn killed!
I like your idea of only being able to use it in certain areas. How DICE would implement this I don't know, but if everyone has freedom to spawn anywhere it will be misused, and players will grow to hate it. I think the squad mate system in BC2 worked well. Sure, people would hide and act like a spawn point, but that's what the M2 Carl Gustav's for... ;)
I suppose the easiest way to implement it would be to just make it so you cannot put it down/or it doesn't work when in or near a building or under any cover as if the beacon cannot pick up a signal there... Then if it is only in more open areas you can place it, people will have to be a bit more selective about where they put it... so like if you just throw it down in the middle of the road you are likely to just get picked off as you spawn, but if it is placed behind a bus or something then you can spawn with at least some cover to keep you alive. Perhaps you could also have the radio signal blipping on the enemies radar as if the signal was being tracked so it did not mean you have a secretly hidden spawn point. (although that might defeat the object) It could have a set number of spawns or a set lifespan...
Hmmm, not to sure about this idea. Say you have 4 Recons in a squad, all with radio beacons equipped. If my understanding is correct, those 4 beacons could be set around a team's initial spawn to create 4 mobile spawn points for everyone to spawn on. Voilà! Spawn camping. I think I'd rather have the spawning system from Bad Company 2. True, when used well it could be a pain to counter, but the idea of having multiple mobile spawn points all over the map sounds like a potential nightmare.
Yeah, what you said is a bit concerning. But i think, and hope, DICE are intelligent enough to foresee this problem and prevent it. Its not a bad idea for Recons, it gives the role more significance, but yeah, it definitely needs to be balanced.
Ok this bothers me a little if it works like a tactical insertion. I can see it being abused.
yeah, tactical insertion is definitely flawed, specially in MW2. In black ops, it worked better.
But still it can be abused if the squad leader is a sniper he puts it down acts like a mobile spawn point for the squad so then the team learns the enemy is coming from a certain direction kill him he then justs rinses and reapeats so instead of have to spawn at the base they are now permenently in spawn of the opposing team
SO there is actually some benefit to playing Recon now.
Simple solution. The beacon sends out signals that can be heard or seen by players. And it can be destroyed.
Could this be a replacement for the recon's motion balls? I never played the Alpha. Anyone know if motion balls are still in?
I think so there is a video on youtube i think im not sure of the video but gonatan12 might have a video of them on his channel
To me this does not sound like a tactical insertion but more like the spawn grenades in killzone 2's multiplayer.
So all you gotta do is jump on a jet, parachute down sneak to 10 feet from enemy base, drop the spawn beacon and break out the tent and smore's ? I'm not liking this shit at all. Spawn camping is the main reason I stopped playing Conquest in BC2.
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