Gameblurb writes, "At the Konami's Gamers Day at NYC, Konami's Product Manager for the Metal Gear Solid HD Collection gave us a bit info on Kojima's FOX Engine."
(Dev, Fox Engine, Next-Gen, PC, PS3, Xbox 360)
Whose Next Gen cause Graphically it looks just like FarCry2 to me! I wonder will it have the awesome grass fire that FarCry2 had cause that was really cool.
A little early to make a judgement call either way. More important than graphics when it comes to engines themselves is efficiency and development options/tools.
There are engines that are over a decade old and can still look pretty good to this day. It's about the dev tools and how to further optimise the engine.
i will put it like this if we want to see a huge jump in graphics and in performance than we should be willing to pay 599 plus but as we saw with ps3/sony that 599 price for a console won't happen.
so next gen won't be as huge jumo as ps2 to ps3 was.
now if the companies actually wait till 2015 and i do mean nothing before 2015 we could see a huge jump and a decent price point
but MS will jump the gun to get a head start we can all bet on that and we will all most likely win that bet
and i am glad kojima took his time to make sure it was next gen ready to deliver a MGS game at launch for next gen consoles or maybe a year after launch
Yes ,.. maybe,.. but to get that thing running at stable framerate in gameplay mode,.. We will probably have to wait 3 or more years, if we expect consoles to be affordable to most gamers,.. It was certainly impressive.
Can anyone link what rig that was running on @reso@fps?
@fluffydelusions (DOWN) Thanx bro! lol,.. ok than,.. damn,.. lololol never mind consoles in 3 years, to get so affordable,..
But Epic said that it was unoptimised and they said could get it down to 1 GTX580. Add in lower profile OS and less API overhead of consoles and it should be doable by a ~$500 console in late 2012.
@ nickjkl I actually meant to put "2013" lol but no not a GTX 580 but a GTX 660/HD 7770 equivalent should be about right which should offer similar performance as a 580 once tweaked and optimised for consoles, at much lower power and heat.
Nvidia are promising significant reductions in power usage and heat from their next arch thanks new power management and transistor design and going down to 28nm should offer insane performance per watt.
And given the more likely date of late 2013/14 for Sony and MS's next consoles and you are looking at a generation of GPUs past even that.
I wonder if we are going to see this engine first in an MGS game, or if he's got something bigger planned for it. I know Kojima has been talking about other projects recently. Either way, it is going to be an interesting bit of information when it finally comes out.
Can you say owned nub? You sir = epic fail. Your that type of person that can see god waving his hand in your face but you would still ignore it. Last time I checked the only thing they have shown was screen shots of the engine. Have you worked with this piece of flop yet? I don't think so kid. The best part is next gen consoles will have 4 gigs of ddr3 ram and a graphics card no way close to what I have in my computer. So while your games look like this =/..Pc will have evolved to much greater heights then this bs. O and btw my graphics card is a 4 gigs of ddr5 video ram while ur console 256MB of RAM and 256MB of video RAM -.-. Epic fail kid epic fail.
Ha! he made a valid comment, an engine doesn't have to have anything to do with hardware, it's software and can be made to run on various platforms, his point is valid since all we have seen is a screenshot! no one know the details yet.
He just stated his point of view but what confuses me is that you saw this as your cue to insert pre thought out argument in a completely pointless circumstance.
grow up kid, I have quite a beastly PC but I don't find the need to go around the nets inserting pointless arguments where they don't belong.
You fail gamers, the industry and most importantly, yourself.
it is a very nice looking game engine and I'm sure in the right developers hands with the right hardware it will be amazing. Don't forget Kojima was the first to truly push the PS3 with MGS4 and it still holds up pretty good even today. And wow, so you have a nice gaming rig. Who cares? I have an E46 M3 with headers, under drive pullies, flashed ECU and possibly a HPF turbo build coming in the next few months. So yeah, you're computer can emulate your pimply face with it's hardcore, pwnage, epic, l33t ( insert other immature crap adverbs )graphics cards, but my car is cooler, faster and picks up more women than yours. Have fun exploding in your pants when you're explaining your rig to your D&D friends, while I'm railing chicks in the club. :D
Dude what didn't you understand the only thing you saw was in game pictures. You are already declaring this to be the best current gen engine you nub..? Do you not see the irony in your statement?
You say he hasn't seen anything but a screenshot and NEITHER HAVE YOU. Yet here you are, calling it a "piece of flop" when you don't know much about it yourself. Hypocrite.
Nothing extraordinary, but nothing bad either. As for people talking about MGS5. MGS5, If they ever did it.. would be using this engine i would assume, and would be multiplatform. Konami wants more money so... no Sony exclusive for MGS5 I wouldn't expect to see an MGS5 until late 2014 or early 2015. The production time for these games are 2-3 years+.
i wouldn't complain about a new ip, but with the way mgs4 ended, i think he can take the mgs franchise in a different direction. i'm a big fan of the mgs universe, which is why i'd like to see the franchise continue, even if it is with mostly different characters.
I would certainly hope its for the next generation. because of how late it was announced this generation, my immediate impression was that it was for new consoles.
dont judge from the graphics shown. judge from the capabilities of the engine and we haven't seen much in-action.
BTW, even nowadays, we have games running on old engines such as id tech 3 (quake 3) and unreal 2. Because these engines are flexible in increasing their graphics capabilities but limited to some degree.
UNREAL is a commercial engine and it is too strong and provides alots of features because the engine will be used for lots of game types and will be used by various developers. FOX engine is not commercial and so far it will be used by kojima team and they can ignore the limitation of the engine and focus on its strong points.
If this is going to be the next gen graphics l say we should keep using our consoles for like, another five years. As long as the leap is not that big l'm not going to let the dust cover my console.
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One early demo isn't going to show that.
I compared it to FarCry 2 and got mad crazy disagrees but seriously it doesn't look anything special that i would consider next Gen like BF3!
You got "crazy disagrees" because you said it looked like FarCry2, despite the title saying next-gen "READY".
That screen is from a current project.
if we want to see a huge jump in graphics and in performance than we should be willing to pay 599 plus but as we saw with ps3/sony that 599 price for a console won't happen.
so next gen won't be as huge jumo as ps2 to ps3 was.
now if the companies actually wait till 2015 and i do mean nothing before 2015 we could see a huge jump and a decent price point
but MS will jump the gun to get a head start we can all bet on that and we will all most likely win that bet
and i am glad kojima took his time to make sure it was next gen ready to deliver a MGS game at launch for next gen consoles or maybe a year after launch
Not sure about Kojima's FOX engine though. Looks like current gen games, although there hasn't been much games or demos for it yet.
Can anyone link what rig that was running on @reso@fps?
@fluffydelusions (DOWN) Thanx bro!
lol,.. ok than,.. damn,.. lololol never mind consoles in 3 years, to get so affordable,..
3X GTX580
But Epic said that it was unoptimised and they said could get it down to 1 GTX580. Add in lower profile OS and less API overhead of consoles and it should be doable by a ~$500 console in late 2012.
put a gtx 580 in a console in 2012
do you want them to over heat or something
Nvidia are promising significant reductions in power usage and heat from their next arch thanks new power management and transistor design and going down to 28nm should offer insane performance per watt.
And given the more likely date of late 2013/14 for Sony and MS's next consoles and you are looking at a generation of GPUs past even that.
That's $1500. No thanks.
You sir = epic fail. Your that type of person that can see god waving his hand in your face but you would still ignore it. Last time I checked the only thing they have shown was screen shots of the engine. Have you worked with this piece of flop yet? I don't think so kid. The best part is next gen consoles will have 4 gigs of ddr3 ram and a graphics card no way close to what I have in my computer. So while your games look like this =/..Pc will have evolved to much greater heights then this bs. O and btw my graphics card is a 4 gigs of ddr5 video ram while ur console 256MB of RAM and 256MB of video RAM -.-. Epic fail kid epic fail.
Ha! he made a valid comment, an engine doesn't have to have anything to do with hardware, it's software and can be made to run on various platforms, his point is valid since all we have seen is a screenshot! no one know the details yet.
He just stated his point of view but what confuses me is that you saw this as your cue to insert pre thought out argument in a completely pointless circumstance.
grow up kid, I have quite a beastly PC but I don't find the need to go around the nets inserting pointless arguments where they don't belong.
You fail gamers, the industry and most importantly, yourself.
He doesn't know anything about it, yet he calls it a "piece of flop".
Cheers Gamers & Happy Gaming!
consoles are last gen, or really two gens old, pc is current/next gen all at once all the time!
BTW, even nowadays, we have games running on old engines such as id tech 3 (quake 3) and unreal 2. Because these engines are flexible in increasing their graphics capabilities but limited to some degree.
UNREAL is a commercial engine and it is too strong and provides alots of features because the engine will be used for lots of game types and will be used by various developers. FOX engine is not commercial and so far it will be used by kojima team and they can ignore the limitation of the engine and focus on its strong points.