Resistance 3 won’t feature regenerating health – because while people have got used to it, it’s “not very exciting”, according to developers Insomniac.
Great to hear Insomniac, lets see all the COD fans complain now!
Is it ok to be a little bummed out over this? Oh well,... I look forward to the challenge.
Well, remember: *spoiler* . . . . . . . . Before Nathan Hale was infected in R1, he couldn't regenerate his health either. Since Capelli is no longer a sentinel, he lost his ability to regenerate his health as well.
Spoiler.. You are right, however - I thought that once a a sentinel you stayed a sentinel (requiring constant treatments). Once a sentinel stops taking the treatments they begin to turn. We will see how the store turns out!
@dc1 I remember reading something to the effect that they managed to make a Chimera vaccine/antidote from Nathan Hale's dead body after Resistance 2, but by then it was too late to spread it as humanity was already beaten into a corner and hopelessly outnumbered. Just guessing, but Capelli was probably given the vaccine as part of his dishonorable discharge.
It depends out how it's done. I really only like health regeneration if it's done reasonably. KZ3 does it fine in that it really takes a while for you to fully recover so you're outta commission for a good amount of time healing up while the battle continues. COD is just too fast, but maybe it's ok since it's a fast paced shooter. It just seems like all that really matters is that you get the kill because 2 or 3 seconds later you're back to max. Moral of the story, no health regen is cool by me. What would be cooler is if it was implemented in games with class systems, then medic classes would be pivotal in winning.
I can't quite remember but resistance 1 had 3 small sections in the health bar, these sections would regenerate themselves but if you lost one it was gone. (not quite sure if this was resistance or something else please correct me if I'm wrong) I think this is a superb way of doing health. Similar to assassins creed which is good.
Good cuz health regeneration is for p*ssies. Good job Insomniac.
I want Rambo healing instead - where you use the gunpowder from a bullet to cauterize yourself!
It's kinda bullshit though. I mean there's no health regen in singleplayer. But there is in Multiplayer. I'ma be spending most of my time in MP, so most of my experience with the game will be with health regen on. I don't mind that at all though, totally fine with it, it makes more sense to me as I dislike finding I've got 1/4 health at the end of an encounter and being forced to, simply put, die to the next guy. But with that said, Insomniac are kinda lying to people here. To boost PR I guess, people want R3 like R1, but it's nothing alike.
I agree with your last paragraph, but all 3 games in the franchise have health regen online. There's no health packs online in RFoM.
@Micro_Sony sorry pops ;) lol
Hopefully this will start a trend.
or re-visit an old one.. there was a time when most games used health packs. In my opinion HaloCE still had the best system. You would get a bit of health regen, but you still had health packs as well. I hope you are right. I miss the days when I would play with my bro and we would both make a mad sprint for the health pack to see who would get the health first.
The first Killzone did the same thing too. And LOL: I could never beat my brothers getting the health.
even before that there was a time when you had a set amount of lives and once you hit 0 it was game over
Lmao all the good times of "WTF I NEEDED THAT!" "My bad!" *does it again* "oops!" haha
Dark witness Of course Halo had it right cause it make sense in that game. All other developers were miss guided by it and made their games regeneration only cause they think Halo made it standard, but Halo CE only used it as a shield not a health bar. Im glad resistance 3 is going back old fashion.
For coop games I LIVE the system in L4D games where you collect health packs but use them later on yourself or your team mates.
Yes, indeed. Not thanks to all the casuals. Hopefully some more Devs stand up and punch Capitalism in the face.
I say they do what Just Cause 2 did. You can only regenerate so much health after being hurt. If you lose more than that, it doesn't regenerate fully.
Nice, old school health bar is used once again.I noticed that shooters with healt pack and sutch are way more interesting becouse you have to plan your actions,not just run and gun.
It's technically not the "old school health bar" they had in FoM. From all of the gameplay vids I've seen, it's actually more of a health wheel-which is a very fitting choice imo.
This shii only apply's to SP...if you're in the R3 beta you'd know that it's not for MP.....In SP with resistance you always had to plan. So in the MP it's still run and gun madness. Which i love BTW. Yeah so you still regenerate on the MP... I'd rather have it in SP though...specially on the hardest modes. EDIT: OMG! what's up with all this BS saying that health packs arr exciting? Are some of you out your freaking mind!? I don't know about you but I don't want to get a checkpoint with 3% health, no health packs and I'm stuck and have to reload the level......Even playing "tactically" you can still end up getting the rough end of the stick...it's not exciting, it's just plain ass annoying...play call of duty classic and go for the platinum.....we'll see if you'll find the excitement in that. Also, I'm not implying to R3 at all....I'm used to health packs because R1..I'm saying though, for future references, not all fps could go the route of the health pack. Imagine no regen in the newer cod games....lol the damage is already OP'd.
good move IMO, i prefer having to search for health it makes the gamer harder and is more fun. the new-school health re-gen makes most FPS games a lot easier since you can just hide for a moment then you have full health again. bring back the old-school!
It makes games a lot more exciting too, I spent ages running around in HL2 with very little health. It puts you on the edge of your seat trying to stay alive until you find a health pack.
i liked the way the health system was in RFOM.
Old school ftmfw!
i'm agreeing with you on that. :D
I remember playing Medal of Honor on my old PSone, running through sewer while being chased by dogs and germans, my health running low and medicinal canteen is my only hope.. that was intense..
"..running through sewer while being chased by dogs and germans, my health running low and medicinal canteen is my only hope." Sounds like my weekend in Vegas. ... Just kidding.
Wenaldy I was just thinking of the original Medal of Honor too!!!
Played the demo and it's better with the health packs. It makes it more of a challenge. Resistance 2 was too easy.
Cuz its for NOOBS!
Oh I am sorry I disagreed,.. Misunderstood ,.. you were answering the premise,.. Yep health regen is the biggest pos ever made, especially in story driven and more linear fps,..It just makes most developers to be sloppy with gameplay and enemy placement design,..Not all of them though,.. but sometimes it just breaks the gameplay running for cower waiting to heal,..running back and forth,.. here is a bub+.
Health Regen Is for NOOBS! Noobs.
Interesting, I dont think I have played a game that did not have health regen for a while now, will be nice to go back to the old school =D
Well, it's because you're not really a chimera any more, isn't it? I liked fall of man more, where you picked up your health, anyway.
Personally, I prefer the shield/health combo ala Halo/Borderlands. Gives you a safety net if you're caught in a bad spot, but also doesn't completely hold your hand like most regen systems. You still gotta keep an eye out for your health at times. Still, between health packs and regen, I'll take health packs any day of the week.
I do like the Halo/Borderlands system. I still hold a place in my heart for health packs. Of some of the more recent games, I really liked Metro 2033's use of the pack, it felt desperate every time you had to pull it out. Another system I loved was Far Cry 2's stimpack recovery. Say what you will about the game, it was still completely engrossing when you had to snap a bone back into place or remove a bullet from your leg. Wonderful stuff.
Halo/Borderlands system? Are you guys serious? Health/Sheild system had been in use for many years, heck... it was used on Frontier Elite 1 where the shield regenerated but the health relied on repairs (aka, health packs).
FarCry2 system sounds exactly like MGS3 system. :P More games need that level of realism...
Actually I liked how they did the regenerated health in R1. It was helpful in bad situations but you still had to be careful so you wouldn't lose a bar of health. It wasn't like all the other games where you just hide and recover completely. It was a very good idea and they never get credit for thinking it up.
Except when you were fighting the Steelheads on the hardest difficulty setting. Then you see every auger blast gobble up a block of health. LOL. I'm glad to see those brutal bastards are back, too. Saw them in a trailer.
sweet never realy been a fan of regen health
This just sold me.
The game reminds of Resident Evil 3 where everyone is dead and your kicking ass trying to survive. Sexy, i love that concept.
Love it I don't like it when normal human characters have regenerating health, it doesn't make sense at all.
I loved picking up health packs in the original Resistance:Fall Of Man. I'm glad Insomniac decided to bring them back.
Were will it all end lol does'nt bother me either way, but it might put a few casual gamers off, and believe me theirs a few in my work that never play above medium let a lone easy and theirs 1 bloke he's never finished a PS3 game from launch, hard to believe and he's bought a good few games, King of casual gamers lol
this was the right thing to do more developers should do this
finally a dev that pushes the cell to the limit they must be using all cores and spu's and rams
Yea those health packs are pretty taxing on the gpu lol. I like regen health in games. In Resistance fom i got in situations where i had one bar and no health around right after a checkpoint and a wave of hard enemies comes out. Ur basically fu**ed. Regen health keeps the flow of the game instead of backtracking to find a health pack. Neither is realistic imo. I do like shields and health in borderlands but it was an rpg, fps need regen it was a big leap for gaming imo.
There is nothing to explain, it is welcomed.
hopefully more fps games follow suit.
-_- I know you guys think it's more "fun" and "hardcore", but regenerating health was a GOOD addition to FPS's. I'm playing a freaking VIDEO GAME! Why would I want to waste extra time looking for "health packs"?
I had no difficulty in maintaining a decent health level in Resistance 1 without hunting ages for health. I get sick and tired of regenerative health it just makes fps too damn easy.
It's not about having to "waste time looking for health packs", it's about forcing you to enter situations differently depending how much health you have. Also, I've played numerous games with the "health pack" system and they almost never make it hard to find one. So, I really doubt you're going to have to waste that much time making your character walk five feet to his left.
Because it's much more fun to find cover, pop out and take a few shots, wait, and do it again because you can't die just so long as you stop moving for a few moments, right? Take that mechanic away and all of a sudden it matters how many times you get shot, and it encourages you to actually explore areas. Heaven forbid.
You're not doing it right. Limited health resources encourages you to push your skills at correctly aiming your foes and timing your movements right, especially on tougher difficulties. You're probably used to have the game hold your hand from start to finish. Should you practice some more for better SKILL. Regenerative health shooters are basically this: -Take cover -Shoot bullets and carelessly take damage until your health depletes and your screen turns blood red (what is the point of trying harder?) -Take cover to heal -Shoot some more -Wash, rinse, repeat Then you have checkpoints every 2 minutes to make things even easier. FPS games back then makes you think on your feet even on casual difficulty settings unless you have enough skill. Nowadays you have to play on the highest difficulty to be even remotely challenging. Even a caveman could probably beat the majority of FPS games this generation on the highest difficulty. The decision by Insomniac is what I want in a shooter. That is why I refrain from most shooters this generation and play RPGs like Fallout.
I like the health pack better. I bought a ps3 yesterday so I could play this when it comes out.
Life Regen is overdone and makes games too easy. In my opinion anyway. Health packs makes you think about your actions, conserving life and not running and gunning. More games need to go back to this. I really liked R:FOM's system of the four bars that only regenerates when a bar is partially down. Roll on realease date!
i feel little piss off because it help me when i was in a corner like a rat being blasted by Chimera and titans or any other unpleasant chimera... but oh well it makes sense now because Capelli Cure now... But am sure some players will cry a little bit in the inside when they are put into a corner like a rat with low health with chimeras Firing at you... You just got to rethink your strategy now....
I can deal... but why do enemies STILL have unlimited ammo?
Boooo!!! I for one like the health regeneration. I have seen too many games screw up health power ups. Battlefield 1 had you stab yourself everytime; deadspace had way to little health packs, even on normal difficulty; and the first resistance had way too many health packs. What's the point. The reality is neither health packs or auto regen are realistic. I say give gamers the option. Maybe have normal mode have regen, and hard use health packs.
I'm all for options myself
Say goodbye to any commercial success with this news.