NowGamer: Insomniac defends decision to cut multiplayer numbers.
Bah; The one company that could have matched MAG's numbers for online, and they went down... Well, at any rate, at least the online is fun.
Maybes they did it just to show off how many players they could have on one match. R2 was the first game on consoles to have 64 players. MAG is the only game on consoles to reach 256.
I think resistance 3 got a little messy with a full player count always prefered the small games uno with all the sci fi weaponary all over the place
Resistance 3 is technically on a higher level than MAG. Also the Gameplay is different. And still MAG looks good for this amount of Players.
Good deal! The graphics with 64 players was AWFUL!
Well if the beta is anything to go by then 16 players is about right for those tiny maps. I would have thought it wiser to just offer differing game modes to accommodate differing player count.
That's what I've said, and that's basically what R2 was. I never understood people complaining about 60 man matches in R2 when you could easily filter out that option. It also sucks not having the coop mode either.
I thought the 40 player was perfect in Res:FOM. Maybe the higher textures make it less possible.
40 Player breach matches in Resistance:Fall Of Man were so much fun! 60 Players in Resistance 2 was too crazy! I think 40 is the magic number.
i love it. i love the more personal battles that happen with 16 players. huge numbers is fun and all, but its the games with 24 or less where i feel people can master the maps and the finer details of the game.
How do you explain to a fan base that is accustomed to over 40 players online that you have went to 16... You cant. Hopefully there is co-op to make up for this dramatic drop.
well r2 was only 60 not 64, 2 it sucked cause there was just to many people for the game resistance is. they made huge co-op maps and got lazy to make different ones for competitive, and plus the large maps made it impossible to make good dlc for the game. i think this will keep the game fast paced and fun and they can pump out dlc easier with the smaller maps. i've played the beta and the competitive is much better than the last, but the first one had it right.
I really enjoyed the online of Resistance:FOM, didn't play too much of the second. But I think the problem nowadays when you have 16 players is that it becomes very difficult to distinguish your game from others, as it is the "standard" online fps player count. When you have 40-64+ players, you're doing something different, as there are only a few games that attempt to build their games on that scale. I could only give a few examples of these games; Battlefield, frontlines, MAG, Resistance 1/2. Most every other fps has ~16 players, more or less.
60 players. Not 64!
I still prefer R:FoM multiplayer. Can you just give me that back?!
Resistance 2 at that time look pretty good honestly, maybe by today standards it wasn't the best looking game, however it wasn't the ugliest either.
The first game had 40 and it was epic. 60...it could have worked but the maps in R2 weren't big enough and the gameplay was stupid. IG is all about the $ now anyway...they sold out their original Fall of Man fans long ago to jump about the COD train.
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