Splitkick: Player direction is a concept that receives scant focus when done right. When a game competently introduces the world, our vessel for navigating the world, and the means of controlling that vessel, we barely recognize the potential discomfort associated with animating the new skin that’s been draped over our shoulders. In other games, those with conspicuous tutorials and ramrod introduction of new mechanics, the highly noticeable learning process feels patronizing; like we can’t be trusted to learn on our own. Insanely Twisted Shadow Planet takes neither of these approaches, instead attempting to be subtle by providing as little direction as possible. The result is a fairly mixed bag; a game with more misses than hits.