Peter Franco, Art Director of Blacksite: Area 51, writes:
"With Blacksite, we've really been able to do some amazing things visually. We've taken the Unreal Engine, which brings with it an already incredible graphics quality, and supplemented it with great proprietary graphical add-ons, such as a new lighting model, that allows us to create incredibly lush, realistic environments.
We knew we wanted to thematically take the player from a very grounded, realistic environment and gradually transition them to an increasingly alien surrounding, ultimately leaving them in a place completely foreign and other-worldly. We wanted to echo the unhinging that was happening to the player and his squad."
Derik Moore of Gaming Rebellion Writes: "Welcome to another Gaming For Official Use Only. I have wanted to cover this topic for a long time, but I really couldn’t decide on which Area 51 game I would cover. There’s the classic light gun arcade game from the 1990’s, and a fairly forgotten FPS reboot from the 2000’s. I spent too much time trying to figure out which I would cover until it hit me: I don’t have to choose. I’ll cover both before going on to probably the most well known conspiracy theory in mainstream media. Let’s start with the awesome light gun game."
EB's Nat Smyth writes, "Blacksite Area 51 piqued my curiosity when I was a new Xbox 360 owner in 2007, and I had seen it on the shelf too many times in visits to my local Gamestop to pass it up, so I finally bought it. What I got when I played it was a dull, lifeless, and somewhat ugly looking first person shooter that didn’t hold up at all next to the recently released Halo 3 and Call of Duty 4: Modern Warfare."
Justin from TMSGamer is back for the third, and final part of his article about the worst games he has played on this generation. Remember, these are games only he has played.
I just can't get excited for this game, but maybe that's just me.