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Gamasutra - Irrational's Ken Levine On Villain Design

Leigh Alexander writes: Irrational's Ken Levine and his teams take an exploratory approach to developing the characters in their games that has more in common with theatrical practice than with traditional game development -- it's all about a focus on empathy and motivation. "Don't conceive of villainy," Levine suggests, on making memorable, nuanced antagonists. "You have to think about who is this guy, and what does he want?"

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Zechs341872d ago (Edited 1872d ago )

Go ahead Ken. The more you speak hopefully the more people will listen. People should take note because there are barely any dull moments in Levine's games.

Not to mention the designs were phenomenal in Bioshock and needless to say System Shock as well.