IncGamers: Out on the town with an Escort seeking a Hummer.
Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
Player 2's Matt Hewson looks at five games from his past that seem to have been forgotten by the masses and perhaps deserve a second look.
I wasn't impressed with the demo. Not that it was bad, but you couldn't exit your car like you could in Driver 2, the cars are floaty, the pedestrians felt and looked like the ones in Midnight Club LA. And jumping from car to car was sorta cool at first, but after awhile it started to get over redundant.
I agree with you.Not sure if you will be able to get out of the car like driver2 but it felt a lot like The first Driver which isn't to bad of a thing but gets very boring fast switching from car to car.Great idea but they need to add more then just that to make Driver SF a good game.Pretty Good graphics to be honest with you a lot better then what I was expecting.Let's hope theres more to do then just teleporting from car to car to car.
After playing the demo all I can say is R.I.P Driver, every new Driver game seems to get worse than the last. The controls were absolutely awful, L2 brakes are rubbish you have to handbrake just to turn, its like steering a canal boat. Also I wonder who thought it was clever to put the nitro as up on the left analogue, half the time I wanted to turn sharp around a corner & then instead I hit the nitro & crash.
I didn't know whether to laugh or cry when I heard Tanner explaining his outer body experiences (wtf), I feel they only added this rubbish storyline to use this new shift feature gimmick which becomes boring after 5mins. If someone handed me a free copy of this game I wouldn't touch it except of course to beat them with it, for being stupid enough to buy this sh#t.