PlayStation Vita unfortunately won't be launching in the U.S. or Europe this year, but when Sony does finally ship the new portable Sega will be right there with them. It's clear that Sega has big plans in mind for the Vita; the company will be there on day one with Virtua Tennis and there are "several" more titles planned.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
SEGA has announced Fearless: Year of Shadow, a campaign that celebrates Sonic the Hedgehog and his brooding acquaintance, Shadow.
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
two joysticks does that to a gaming device.
brilliantly put sega
"The nice thing about the Vita, I think, is ultimately going to be the range of software pricing types that you can put on it so it’s not just the high end game at the high end price," he told us. "You can do the mid-point, more like your XBLA or PSN titles and of course maybe even a small bite size of more app type software. For me, the strength of that device is the whole spectrum of software, that will either sell as physical or as digital. That, I think, is a big point of difference for us as a developer. So that’s pretty cool."
Sony nailed it.
It's technically great but about 2-3 years too late to the party for a dedicated handheld device.
I give it around three years life span until it becomes an undesired platform to develop for.
Sega, you don't have to say all that. Just bring Yakuza over to Vita and the fans will love you regardless.