id: "Graphics will always matter"

John Carmack and Todd Hollenshead of id Software agree that having great graphics will “always” give a game the edge – and that we’re nowhere near videogames’ visual potential yet.

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wallis2480d ago

I feel like art direction is more important. Photorealism is great but a lot of games waste it on a visual style that isn't particularly memorable.

Whether it's the fantasy setting of witcher 2, painkiller's insanely scaled levels, bulletstorms over the top environments, or just Far Cry 2's grounded but incredibly effective portrayal of Africa's setting. (I swear to God I play that game and I feel warm).

Thankfully though I feel like Rage has both in great quantity.

LightofDarkness2480d ago

He said "graphics", not photo-realism. Art direction comes under the umbrella term of graphics, thus it can't be more important.

wallis2480d ago

I wasn't disagreeing with the statement he made I was simply sharing my opinion on the subject as a whole.

If anyone understands the strength of art direction it's Id. They've always rendered strange and twisted visions of hell in the doom series.

InNomeDiDio2480d ago (Edited 2480d ago )

God of War 3 has one on of the best art direction and is technically very impressive. Also the Gears-Universe looks great. Uncharted 2 is an allrounder that does everything great. But we should not focus too much on Graphics. It's awesome when you play a game and it looks incredible, but look at COD for example -> the game "just" looks good ... but the balance and gameplay is it which made it to one of the most played games of all time.

Montrealien2480d ago

yep, they will always matter, it would be stupid to disagree with such a statement. However they will never be the most important factor of a good game.

Why o why2480d ago

They always have mattered. Gameplay is important but graphics is one of the main reasons people move to a next gen console

MaxXAttaxX2480d ago (Edited 2480d ago )

I hope they're not just saying that because they're relying simply on graphics for Rage.

How's the story???

At least gameplay should be good....

Ducky2480d ago (Edited 2480d ago )

If they wanted to rely on graphics, they wouldn't run that game at 60fps.

Considering it's iD's first attempt at a story, I wouldn't hold my breadth.
... but yea, I'd expect it to have the gameplay.

firemassacre2480d ago

gameplay first
story second
graphics third.

hell we have come this far hevent we? from the 8bit era?

Letros2480d ago

Sadly story seems to have taken the back seat long ago.

TyrionL2480d ago

I don't think that’s true of all games. There have been some awesome stories told through games this gen. Bioshock, Dead Space, Mass Effect, and Fallout were very well told stories IMO. There are a few more, but it’s not like the industry was ever just overrun with great stories in every game anyway.

vickers5002479d ago

For me it's

Gameplay first
Art style second
Replayability third
Story fourth
Graphics fifth
Sound design last

Story in a game isn't really that important to me, since like 90% of them ending up sucking or end up generic anyways, even the ones some think are good (Uncharted 2, Alan Wake, a few others that I cannot think of right now), so it's not really important to me.

I get my great stories from television shows and movies anyways, so I don't absolutely need one from my games when I have shows like Dexter, The Walking Dead, Psych, Parks and Recreation, Firefly, etc (way too many to list, those were just a few I've been watching more recently).

Art style however is massively important to me. Where I usually don't end up feeling anything for the characters in video games, I usually stare in awe and amazement when I see something like the gardens in bioshock (arcadia I think), the netherworld in folklore, etc.

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