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Mind The Gap: Connecting Narrative and Gameplay

Pixels or Death's Adam Harshberger writes:

"And that’s just the problem: most of the “playing” parts of games are meaningless in terms of the narrative. Gameplay might be fun and exciting, but rarely does it evoke much beyond machismo and fist-bumping. We spend most of our in-control time mindlessly hacking through waves of enemies, to be rewarded with a sweet morsel of significance at the end. This significance is less an aspect of the game itself and more hunks of a movie lodged in between playable portions."

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