VGW: What has Saints Row: The Third done to distinguish itself from Grand Theft Auto? How does writing factor into overall game design? How can ambitious writers get into the game industry? Can the latest Saints Row hope to compete inside an insane November release window? Why did Volition decide to take a decidedly linear approach with Red Faction: Armageddon?
All of these questions and many more get answered, as VGW sits down with Volition’s Drew Holmes.