Okay, so Capcom decided that they were planning to release "Street Fighter IV." But what's next?
What would make "Street Fighter IV" a unique experience? "Street Fighter II" introduced "loser plays." It gave you eight unique characters – a number that has since grown – and there was one character that you were bound to relate to. "Street Fighter Alpha" introduced air blocks, chain combos, super combos to the series. "Street Fighter III" brought us, well, parrying.
How can they win over this new generation of gamers ten years later? This generation is used to online play, customization/personalization of gameplay and a more in-depth experience. The franchise has a solid fanbase, but that fanbase has evolved over the last 10 years.