Motion Control: Show me what you've got

"So, forget about graphics for a second. Forget about storytelling, forget about leveling, forget about moral decision trees, let's just drop all that complicated jazz and take a closer look at the heart of a game. What is it that makes a modern console game fun for you - fun at the most basic, most un-cerebral, most simple stimulus-response level? I don't know that there is perfectly simple answer to that question, but if you wanted to start with the game controls, you'd be in the right neighborhood.", writes Destructoid.

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