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Bodycount Sound Spotlight The Orchestra Trailer (HD 720p)

@Ve3tro: "Codemasters has released a new Bodycount trailer focusing on the game's original musical score.

The video also contains some new gameplay scenes."

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red2tango2240d ago

I'm sorry devs, but I'm not buying this game. Doesn't wow me.

peowpeow2240d ago

Don't know why, I actually like the look of this?

Convas2240d ago

Same here dude. I didn't feel it when it was shown at E3 2010, but E3 2011 was like a quantum jump. Definitely not getting launch day, but it's now a confirmed purchase. I still have to get Bulletstorm though ...

MidnytRain2240d ago

Rated M for blood and violence?

Inside_out2240d ago (Edited 2240d ago )

.
Thank-you Stuart Black for not letting EA ruin you like they ruined Criterion.

Stuart Black is the creative director behind Criterion's first kick at the FPS can, Black...take a look...

http://youtu.be/d-5_84JsjxE

He worked on Bodycount till October 2010, and then left to make another FPS using the cry-3 game engine and you can expect some serious fireworks from that game...here's what he had to say about Bodycount...

http://youtu.be/3r46MS-wcLM

The game looks fantastic with a great art style. I was a little disappointed with the sci-fi element as it will move the games weapons away from a more traditional, realistic weapons load out but this dev Bodycount vid reminded me why I place FPS Black so high on my list of great shooters...Bodycount will, no doubt, be their as well...

http://youtu.be/bjzkz_nI5rU

Pay attention to the shotgun blasting holes in walls and blasting guys through walls...that is how you do destruction.

It's nice to see someone talk about destruction and then PROVE it in game the way you will see it...Wow!!!. It shows they are honest, have integrity, and most important...is NOT EA-Dice.

Day one, August 30 can't come soon enough.

Convas2240d ago

DOn't know what the hell Inside_Out has against EA, but I have felt since E3 2011 that Bodycount's brand of destruction is being criminally overlooked.

Sure, it's not Frostbite 2.0, but it's very unique in its implementation and it's clear that the Codemasters worked very hard on it.