Bethesda Softworks game director Todd Howard has revealed that he's keen for the industry to adopt a one console as standard.
Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.
Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’
"Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’"
Alright Matt, so you're saying it's okay because there are other studios that crunch too? What sort of effed up logic is that for a supposed leader?
He's not wrong that it's standard in the industry (unfortunately). That being said, MS are the biggest corporation which is in gaming, they should be leading the way, so I expect better leadership than 'it's the standard so let's keep doing it'.
I hate game delays, but the standard should be to delay games instead of making people work themselves into the grave. Hopefully their working conditions get better now that they're part of MS.
Crunching has been going on forever and will probably not go away anytime soon. But funny how you all want to make this such a big deal. At least In the U.S. I know tons of people who work 12 hour days 6 days a week at factories and small industrial sites. In condition that aren’t some nice comfortable, air conditioned office space.
My point is, this is nothing unique to this industry and plenty of people work shitty long hours for much less pay in other industry.
To discredit how the gaming community reacts to delays is BS. All the negative articles, whining from the community, and toxic twitter crap. Can have an effect, especially on a smaller company.
But what cracks me up the most is people trying to spin this into MS not caring crap. So let me ask? Didn’t Xbox and Bethesda just delay it’s two biggest games this year? Haven’t they been taking a lot of shit for that? But they did the right thing, they didn’t crunch the studios so they could get it done.
Talk is cheap, actions only count and by their actions they have shown their willing to take the hard knocks to do the right thing. Argue all you want proof is in the pudding.
It has now come to notice that the company has moved to Steam instead of Bethesda Launcher for DEATHLOOP PC Codes.
Good news. Bethesda launcher is crap.
Sooner or later I might purchase Deathloop. Looks decent enough to entertain for a few hours.
They should release a demo on Steam now so we can all try it and see if we like it or not.
bethesda can go jump
I hope the PS4 uses cell 2.0.
As for one console?
Meaning SonyNinM$, how would you sort out the %. Ninty have larger market share, then Sony, then M$. Before any 360 fans tell me any different, 6million are replacements.
I will only buy PS4. Already have a gaming PC.
No
meh i dont want my next system to be ridden with kinect games..
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It AMD Vs Nvidia for the next gen. Pick your poison, but standardisation is good for game developers but not anywhere else. The last thing we need is every game looking basically the same.
Naughty Dog said much the same thing not too long ago. It's developers that don't want to do anything innovative and claim that the story and cut scenes should be the motivating force...that's INSANE.
Naughty Dog used the example of the movie camera in movies...that's a silly over simplification. Steven Spielberg would get a good laugh at that and Peter Jackson would be on the floor laughing at that...they all would.
While a great developer may find a different way of doing things and artistic style is a big influence but processing power, GPU and memory are HUGE factors in what a game engine will be able to do.
Just look at Unreal 3...imagine if that was the only engine available to make games. Easy for the devs and manpower but there is only so far that will get you. The best Unreal games have been " alter " with additional resources to get to where they are.