The end is nigh: It's becoming increasingly hard to deny that fuel resources are running low, global temperatures are rising and population growth is spiraling out of control, and little is being done to stop our slow march to oblivion. But can a game educate people about the dangers of rapid climate change? Can it help predict what will happen over the next 200 years? And, most importantly, can it still be fun?
Fate of the World tries to do all that, and, while the game's long term side effects still remain to be seen, it sure is a fun title - albeit a sobering one. To learn about the game, its scientific basis, plans for an upcoming iPad version, and, of course, the end of the world, we talked to Ian Roberts, the creative director at Red Redemption.