Video games build entirely new worlds for users to explore, whether it be in the future, the past or a full-on fantasy filled world. But realistic worlds have always been desirable by gamers. With the ability to compare elements of a realistic game with the actual real world, it's easy to point out inconsistencies. So, why instead create an entirely realistic world when you can use the world itself as the gamer's playing field? That's where augmented reality comes in, allowing players to use not only their body, but environment for the gameplay field, transforming a room, a desk or whatever into a virtual environment for the player to manipulate. But where was the origination of this technology in the gaming industry?