3 Visual Trends In Gaming That Must Continue

KJ of TLR writes "These are the visual touches, that help make the experience certified on your home console."

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DrRichtofen2691d ago

Totally agree with 1 and 3 but man sometimes that motion blur gives me a headache when overdone.

bacrec12691d ago

LOL yeah it has to be done right.

SilentNegotiator2690d ago

It has to be subtle, unlike it is in 90% of the games that use it.

hamoor2691d ago

I just remeber the day I've been blown away by this:

Oh boy how I were wrong...

thebudgetgamer2689d ago

that's because you must be young.
this is what i thought could never be beaten.

ABizzel12691d ago


I was going to say the same thing. Motion Blur makes me dizzy sometimes and I start to feel faint when there's too much. It's an effect that needs to be used sparingly. 1 and 3 I completely agree with. One thing we need next gen are dedicated video game actors. The cast of a game can do wonders for it, look at Uncharted (and even older games like Street Fighter).

Cpt_kitten2691d ago

1 and 2 yes but LA NOIRE had texture and detail sacrificed for the facial tech i can do with out it though it was really nice

Hassassin2690d ago

Hopefully it won't sacrify anything when it comes to PC

metsgaming2691d ago (Edited 2691d ago )

Agree on the transitions from cut scene to gameplay.

Completely disagree with the motion blur i want the game to look awesome not a blurry mess when i move. Plus its headache inducing which makes the game unplayable.

Disagree with the facial tech, when the body animation isnt up to par with the facial animation it looks horrid. In La Noire the faces look good but the bodies aren't on the same quality and it looks terrible. Then there is the actors overacting and over exaggerating their facial gestures. Plus the actors have to look like the characters which isnt bad if you want that but isnt what you want for most games.

gamingisnotacrime2691d ago

3 and 2 are great

that motion scan tech takes away too much control from the artists in the games, dont like it

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