KJ of TLR writes "These are the visual touches, that help make the experience certified on your home console."
Totally agree with 1 and 3 but man sometimes that motion blur gives me a headache when overdone.
LOL yeah it has to be done right.
It has to be subtle, unlike it is in 90% of the games that use it.
Ahhh I just remeber the day I've been blown away by this: http://www.youtube.com/watc... I was like "HOLY COWS YOU CANT GET MORE REALISTIC THAN THAT!" Oh boy how I were wrong...
@ hamoor LMAO :D
that's because you must be young. this is what i thought could never be beaten. http://www.youtube.com/watc...
@DrRichtofen I was going to say the same thing. Motion Blur makes me dizzy sometimes and I start to feel faint when there's too much. It's an effect that needs to be used sparingly. 1 and 3 I completely agree with. One thing we need next gen are dedicated video game actors. The cast of a game can do wonders for it, look at Uncharted (and even older games like Street Fighter).
more bokeh in fps's would be nice
Love the facial tech
1 and 2 yes but LA NOIRE had texture and detail sacrificed for the facial tech i can do with out it though it was really nice
Hopefully it won't sacrify anything when it comes to PC
Agree on the transitions from cut scene to gameplay. Completely disagree with the motion blur i want the game to look awesome not a blurry mess when i move. Plus its headache inducing which makes the game unplayable. Disagree with the facial tech, when the body animation isnt up to par with the facial animation it looks horrid. In La Noire the faces look good but the bodies aren't on the same quality and it looks terrible. Then there is the actors overacting and over exaggerating their facial gestures. Plus the actors have to look like the characters which isnt bad if you want that but isnt what you want for most games.
3 and 2 are great that motion scan tech takes away too much control from the artists in the games, dont like it
No. Good God, no. Seamless transition between CGI and in-game cutscenes/play is silly. Cutscenes often aren't in the same style as in-game cinematics! Motion blur? Jesus Christ. No. Motion blur is just a visual "cheat" to avoid FPS drops in action sequences. The ONLY reason it exists at all is because of technology limitations. Blur can help certain scenes and gameplay aspects, yes, but as with J.J. Abrams and lens flairs, Mass Effect and film grain, it's NOT an effect you want to apply to every ****ing thing every ****ing time. And LAN's facial capture? No. That's only of use in games that embrace the "hyperrealiztic" style--a style that should NEVER be as widespread as it's gotten to be today--and even then, should only be used if the rest of the game is up to par. Actors, animators, textures, etc., etc. L.A. Noir had most of those things, but poor body animation made the whole style feel very artificial.
Motion Blur-Off :D
They will & be more advanced next gen along with new techniques to wow people!
after finally having time too play God of War 3.I have too say its a freaking amazing game.So many times my mouth just fell open while noticing tha scale of that game.If you havent brought GoW3 yet its a must buy and a must rent...
I love good motion blur, I hate bad motion blur that looks like ghosting like in Halo Reach. One thing I hate is grain.
Facial capture isnt that great, the heads look detached from their bodies and environments. Full body capture working in the same way might work though. Blur can be both good and bad, but fluid transitions between cut scenes and gameplay is always ace!
I agree...all these visual trends,when executed properly, really enhance the games for me.
They should change the game-play of the GOW Series! I don't like missing on the action scenes while trying to press the CORRECT BUTTONS while doing a combo sequence on a boss. I want to enjoy it continuously.
I agree,that quicktime event during amazing scenes is getting played out.
I know right? Bubbles for it? please?
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