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Kinect “not about precision” – Tsunoda

Kinect experiences are “not about precision”, Microsoft’s Kudo Tsunoda admits – but if games are “built from the ground up for Kinect it will feel better than with the controller”.

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Veeger2694d ago ShowReplies(2)
NukaCola2694d ago

Kinect “not about precision” – Tsunoda

Glasses "Not about shade" - Tsunoda

miDnIghtEr2694d ago

You're right! Some are made for vision improvement! But if made from the ground up to be true SUN glasses, then the sun glasses will work better, than if it was made from regular glasses that weren't made with shaders.

gamingdroid2694d ago (Edited 2694d ago )

It actually isn't about precision. It is really about the experience!

If you think about it, why is Bioshock such a fantastic game while Haze was a poor one? They both have the same precision available to them both! Why is the Wii fun, yet lacking sorely in precision?

How many of you play a game because of the precision or the experience?

SilentNegotiator2694d ago (Edited 2694d ago )

If Kinect was “built from the ground up....[to] feel better than with the controller”, then it's lack of precision is a hindrance to that goal.

Stop trying to sell the people of N4G Kinect with PR talk like "It's an experience *exclamation point*"

If Bioshock had terrible, inaccurate aiming, it would be much less playable. It would make appreciating the "experience" for several hours almost impossible.

Kinect is no exception. The Wii, as you mention, got away with a lot because developers USED the waggle to their advantage. Many games work just fine by wiggling and waggling the controller around violently. You don't have to master the moves in "Just Dance", you just have to try and move to the beat.

Enter Kinect stage left. Lack of precision doesn't do well with full body tracking. It's about replicating movements. Waggle for a simple action doesn't compare to making a very specific movement.

gamingdroid2694d ago (Edited 2694d ago )

***If Bioshock had terrible, inaccurate aiming, it would be much less playable. It would make appreciating the "experience" for several hours almost impossible.***

It gets better precision on PC, but the console version was adapted to work with controllers.

Again, it is the experience you get from using the controller not the precision. If it was, the PS Move would have outsold the Wii and the PC would have never been what little it is today.

... and finally Bioshock would have sold the best on PC! We are gamers aren't we? Shouldn't we all buy the best game version?

***Stop trying to sell the people of N4G Kinect with PR talk like "It's an experience *exclamation point*"***

I wouldn't bother trying to sell them on it as proven by going to almost any other website even on youtube, read the comments and see people reaction to Kinect and it tells you that people are in general are a lot more excited about Kinect then the average n4g.com Joe.

***The Wii, as you mention, got away with a lot because developers USED the waggle to their advantage. Many games work just fine by wiggling and waggling the controller around violently. You don't have to master the moves in "Just Dance", you just have to try and move to the beat.***

You just proved my point! The developers used the waggle to their "advantage" i.e. they designed a game around the controls to produce a satisfiable experience!

Gheeee, thank you for proving my point by trying to disprove it!

KingSlayer2694d ago (Edited 2694d ago )

That's obvious Tsunoda. What is it about? I'm a gamer, so when I look for gaming related add-ons, I look for games that will accompany it. I don't want to settle for games that I'm not interested in (Dance Central, Kinect Sports, damn near everything) JUST to say Kinect has value. I don't have every Move title for the same reason, I'm not settling. I do have games like Heavy Rain, Tumble, Socom 4, Killzone 3 because they WORK very well with Move. Bioshock Infinite, Resistance 3, No More Heroes and GoldenEye are other examples of games I want to play with Move. I'm hard pressed to name a single Kinect game.

EDIT: @miDnIghtEr
Reading comprehension...get some.

miDnIghtEr2694d ago

Of course, you buy and have all the move related games that use Move, but of course Kinect games and Kinect aren't for you.

KingME2694d ago ShowReplies(5)
bebojet2694d ago

@KingSlayer

This game looks to have potential of being a must play.

http://www.youtube.com/watc...

Misterhbk2694d ago

@ kingslayer
Is that supposed to he Jaime Lannister in your icon? Loving the books right now and the show is boss!

KingSlayer2694d ago (Edited 2694d ago )

YES! Awesome you caught that! The books are incredible and the show has made me a believer! Game of Thrones is the absolute shit! Reading the books before the show, I was worried it would get derped like most things. Having George R. R. Martin adapt the books for the show was the smartest thing HBO did.

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Jumper092694d ago

lol? i remember that precision was one of the features xD And now? its not?
lol ...

mendicant2694d ago

When you write a headline, it is possible to garner attention to your article without taking quotes out of context. The complete statement is:

“No matter what, if you build an experience for one type of platform or device and then bring it over to another one, it’s always going to play better on the platform that it’s built from the ground up for,” Tsunoda said.

“I think you see with Kinect experiences today it’s not about precision, but if we made Kinect experiences like track and field in Kinect Sports and had you running down the track using a game pad instead of Kinect it would not feel as good,” he told Edge. “I think that’s where it’s at.”

“If it’s built from the ground up for Kinect it will feel better than with the controller, if it’s built for a controller it’ll feel better than with Kinect, and I think that makes sense.”

What's wrong with what he said? Is he saying that Kinect can't do precision based games as the article implies? Journalism basics should be mandatory.

VINNIEPAZ2694d ago

"What's wrong with what he said?"

There is absolutely nothing wrong with what he said. You gotta understand most fanboys don't even read the articles. They are programed to hate something and nothing will change there minds about it.

rob-E2694d ago (Edited 2694d ago )

There is nothing literally wrong with what he said, but there is something wrong with what's implied. He is basically saying that Kinect is not precise, at the moment, because certain games are not built specifically for it. But think for a second, what kind of core game can be built specifically for Kinect? How can you constantly (and practically) move a character... walk, run, dodge, turn, crouch, jump, aim, etc. without getting exhausted within minutes?

Personally, I am not interested in a device that cannot be precise in core games... other than:
- running and jumping down a track
- checking blind spots in racing games
- giving audible commands
- browsing menus
- performing mundane tasks in an on-rail game
- tracking my movements for dance games, work out games, and mini games.

If that's what other gamers are about, more power to them, but it's not for me personally. TO ME, his comments pretty much solidified that, at this point in time, Kinect has no real purpose in core games that warrant purchasing it. Mainly because core games are built around controllers with buttons.

KwietStorm2694d ago

Well what it sounds like he said is they're getting all the shovelware to shelves first, in order to make an attempt at the Wii crowd and get some sales (seems like it's working), followed by games for actual gamers at some point later. That is 'precisely' the problem people have with Kinect. People obviously want to like it, but the games aren't there. Thing that concerns me is even the hardcore games shown at e3 with Kinect integration obviously are not built for Kinect as the default controller, so when does precision become a priority and for what audience? That's what I take from his statements.

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