GB writes : Forza 4 is slated to release this October exclusively for the Xbox 360.
Yep, cause we all love Orza 4!
Yeah man it looks great.
... instead of stuffing a billion polygons in these car-models. I mean, the cars look great and everything, but I've been playing Forza since the very first one on the original Xbox, and I just want a whole lot of NEW tracks, with stunning scenery, and lots of stuff going on around the tracks, instead of having to race on the same old boring tracks AGAIN. I'm not a car-enthusiast, so I just care about the racing part, which is why I care less about having thousands of cars, and would rather see them putting that effort in creating a LOT more tracks.
@Yi-Long - Good point. Some new tracks wouldn't hurt. Also, I won't judge the graphics until I see for myself what it looks like in-game. Both Forza and GT have a history of releasing bullshots. These look like theyve been post-processed quite a bit.
@ Yi-Long Why the hell do you need lots going on around the track, you claim all you care about is the racing but are bitching about the lack of stuff happening around the track WTF!!
expect the game to come out in 5 dvds this time.
@ Nix So what? Load them to the harddrive. You've got plenty of space there.
Yi-long is right, we need better tracks so we can avoid GT 5's mistake of having a few good looking areas and then terrible low poly areas of tracks that take all the goodness away. Dont make the mistake GT5 did.
Like I said, I care about the tracks that I'm racing on to look gorgeous, so they are fun to race on. No one likes to just race on boring empty stretches of tarmac, do they? I want to see nice dips, tunnels, buildings, people cheering, vistas, balloons, etc etc. I want to keep discovering new stuff in the background when I'm racing on that same track for the 700th time... so it continues to 'wow' you.
Who did you steal pics from THIS time, GamingBolt? You didn't even give them credit.
Definitely looking awesome.
Is this in game, or just artsy shots to make it look nice?
Two parts for in game. First, the one they been showing 95% of the time to everyone is the photo mode. It allows the visuals to be greatly detailed because all it focuses on is the car itself. The next part is the racing mode, if you look carefully in the trailers that actually show it, you will see a reduction of detail in comparison to photo mode. These shots are from photo mode. Which also allows you to drive the car, but you don't race it. Which is why you see some great shots in motion (just don't mix it up with the actual racing).
I noticed that in the e3 trailer, it looks amazing, then theres 1 second of in car actual gameplay and it looks like forza 3 lol.
In game photo mode.
Bullshots, Mark this comment, the game will not look like that on release.. They never do...
Just like GT5 bull shots. the game wont look nearly as good
y do people doubt wat the 360 is capable of i think it can produce graphics like this
Looks great! From the looks of it the cars have about 2x the detail then the cars in Gran Turismo 5. But to think that Forza 4 is going to be finished in a few months from now and we don't need to wait long for this game unlike Gran Turismo 5 which took almost a decade to make! Just goes to show how better Turn 10 Studios are at making games then the slowpokes at Polyphony Digital.
"From the looks of it the cars have about 2x the detail then the cars in Gran Turismo 5. " After seeing cars like these in GT5 http://translate.google.com... I would say a HELL of a lot more than 2x the detail. XD
. Why haven't these guys used this amazing engine on something else??? Forza looks great but how about starting up another team and working on some thing else with this amazing tech. This gen is coming to an end and these guys are hogging this tech...what a waste. I remember when Criterion was a REAL company and created their own middle-ware that lead to some great games, including their own try at FPS's with Black...ahhh yes, the good ole days. EA ruin those guys like they ruin everything.
Inside_out... I would agree it would be nice to see some of the custom game engines getting licensed its not that simple. You need to have the staff to support not only your creative endeavor but staff to support those buying the license. That becomes tricky and if you dont handle correctly you get situations like Epic had with SK and get accused of under supporting on what was promised/bought. And lastly...it just may not be that friendly of an engine. Sure they know how to use it...but it may be very difficult for others to learn and use ...and thus not a popular option for another company to try and use when they could buy something much more user friendly. Hence why Unreal is so popular.
I think the engine is to specialized. Criterion made their engine with the notion of middleware in mind, hence it was more flexible.
i'd like to see this engine on a proper burnout game.
Forza 4 LCE for me
just like the lamborghini aventador I think it will be a disappointment. They havent announced any new real tracks....why is it that racing devs are so stupid dont they know spa is one of the best tracks in the world yet nearly all them forget it and add stupid ovals WTF. Also no g27 compatibility means I wont be buying it...hear that devs who made this game where is your wheel support.
They have at least one major feature and at least one more new track to announce iirc. Ovals are added so that people can test configs for their cars quickly matching top speeds and such. They also allow for some fun online gametypes like their mouse game. The wheel support is shitty, but I think the game more then makes upfor it, especially if you have a fanatech wheel. (best wheel by a mile) If anything, it's logitech just being cheap because they don't want to purchase the hardware to make their wheels work in the 360.
There is no Logitech support because Logitech didn't buy the rights to make peripherals. They were cheap and stupid.
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