VelocityGamer Writes: Everybody is thinking it and nobody is saying it. I can prove it too. For good or ill, gamers do not want an "identical experience" from their multiplatform games.
Yes you do. Consider what people actually buy and try and have this discussion.
I do, if i'm paying the same amount of money, i want the same content everyone else is paying for.
Then don't play games on the console. It's the only platform where you pay more to get less.
that really depends on what games you buy. for example, Left 4 Dead or the Orange Box (all PC centric games but are multiplat). Or Call of Duty, a multiplatform game, but is better on console.
I agree with the author on this one. Games should be pushed to the limit on either console and if it happens that one is "superior" then so be it. Each console has its strengths and developers should therefore utilize those strengths. If you're not going to dumb down the PC version then stop dumbing down console versions for the sake of the other.
i like games where the experience is always different, heavy rain, mass effect, elder scrolls...really fun to talk discuss with friends and see what happened to them in certain spots but it really depends on the game, Final Fantasy wouldn't be quite right if the experience was different same with FPs's, unless in an fps you could lose battles and have to regroup and figure out a new plan or get captured and have to escape that would be different
That has nothing to do with what the article is about.
dont care still experiences in video games
So what about the extra time devs have to spend on the PS3 version just to get it to run properly. ID had the PC version and 360 of Rage running at 60fps long before it could figure out how to get the PS3 there. The PS3 probably gets the most attention when it come to developing multi platform games. But when you gotta spend extra time just to get the PS3 version running at the same level as the 360 version, trying to "max out the potential" of the PS3 IS TO MUCH TO ASK. Its Sony's fault not the Devs.
yeah I think this guy is right
Uhhhh .. yeah the developers do because it would cost them extra money to adjust every version and it isn't cheap to do that like it was back when
The cost to make a game probably hasn't changed as much as you'd think. Besides, if you take into consideration that they made games for multiple systems, thus required multiple teams or at least multiple project budgets it might have actually cost more when you consider inflation. While the differences between systems this gen is pretty minimal, you actually do see developers making different versions of games for different systems (see Dead Rising for Xbox 360 compared to Dead Rising:Chop Till You Drop for Wii).
Isn't obvious, they going to lose sales if its not the same, oh this is a inferior product so im not going to buy it now. But yes have every game to look like gow and uncharted would be sweet though. Also back then during the ps2 era people didn't care about the graphics b/c ps2 was the clear winner so even if they made shitty games it would still sell really well. But this generation people are being careful with their money so you can't maximize sales if the other port is shit. Which in return developers have to make games all 8s and 9s now. The goal of multipatform is to bring the experience to everyone but if its different then Their no point being multiplatform if the other version going to suck because you waist all that time making a crappy port anyway that not going to sell.
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