IGN - Isn't there something deeply illogical about the term 'post-apocalyptic' fiction? Can anything take place after the end of everything?
In video games as in literature, the smouldering ruins and blighted fields of a wasted tomorrow have proven to be oddly fertile ground. And in recent years, these blasted landscapes have become increasingly familiar – from Fallout to Borderlands, from Resistance to Gears of War. So what, if anything, can set Rage apart from its peers?