GamePron: Dead Island didn’t have the creepy atmosphere I usually associate with zombie games. After seeing the brilliant trailer, I was interested to see how Deep Silver could create fear and paranoia using such a delightful, tropical setting. There was clear water, sandy beaches, green foliage… umm… zombies eating people and lots of sunshine. However, everyone was playing rather cautiously. They followed their maps, moved slowly between checkpoints and used their crude weapons for ranged attacks rather than melee. Being a reckless, hack and slash gamer, this confused me. However, the zombies were getting picked apart by sprinting broomstick throwers.