Last year we saw a new company show up from no where showing the possibilities of video game graphics of the future. By getting rid of the polygons and using actual atoms to make up the graphics.
Good times ahead, for gamin atleast
didnt realise loyd grossman was into gaming.
Well, it would be great if this technology actually works for games. But for some reason I am getting the same vibe that I got from that Wardevil RTE 1080 Engine that was shown off at the beginning of this generation, which never amounted to anything.
Yea its pretty amazing looking, I mean Bulletstorm looked horrible. If this could be used soon it would make all games of today look like lego games.
all boring At style over realism. I see enough of that in real life.
I think you missed the part where they said they are not artists, the purpose of the video is to show the technology, now picture that with your beloved art style, and everyone wins.
I remember watching a video like this ages ago and he said this tech will be used VERY soon. I Don't think any devs are interested though which is a shame because it could be decent tech
It was one year ago, he mentioned it in the video.
If it was possible in todays technology I am sure devs would use it. This system may have problems with shadows, animation and lighting, making it impossible to use in games.
Very impressive indeed, if this actually does release it'll be interesting to see what Game Developers can do with it.
So very vague still. It definitely shouts bollocks but not just because it's seems so impossible. And the the "oh sorry we couldn't find an artist" nonsense is somewhat telling But then again it could all be true, hehe but i doubt it
They didnt say they couldnt find an artist, they said they werent artists, they said they were programmers. And given that fact i'd say they did a pretty damn good job. Though i can only imagine what this would look like with a real artist behind it.
That was pretty damn interesting. Hope this works well for developers it could be something special.
Some of you guys are too accepting or taken in very easily by someone telling you what seems on the surface feasable. It may even be true but apply the same type of speech to if say perhaps a time machine concept that was apparently all ready to go- sounds lke you lot would be fully accepting of that too That should be worring to you. Most things sound feasable if they're explained in such a way that you're almost understanding of the concept. For that reason you should also be worried how easy it is for you to be scammed in a more serious way
This is exactly why those ridiculous infomercials on late night TV never go away. Because people actually fall for it. Do you honestly believe strapping a device to your abs and zapping them will give you a six pack!? there are some really dumb ppl in this world. Instead i suggest strapping the device to your heads and jump starting your brains. in the video when they claim that there is "unlimited detail" you know this is absolutely false. there is no such thing, there is only so much processing power available at one time. gimme a break.
I remember they explained last time why it is possible. It all has to do with resolution, so it doesn't render every single object- just what is seen on screen. Still, I haven't seen a single animated object. If they can make a realtime level, with animation in it I will be impressed.
Doc: oh good at least one other person on here then with sense
I think there's a difference between the plausibility of this and a time machine. The latter is a work of science fiction and has no foundation whatsoever. The former might be possible one day. People in the past, they'd say flying through the air at the speed of sound is impossible. They'd say that going into space is impossible. They'd say talking to someone 6,000 miles away is impossible.
Saves us PC gamers a whole lot of money having to upgrade just to beat a benchmark...kudos to these guys!
This method doesn't allow for easy animation. I don't know about you but I like animation in my games. Graphical detail is not the only thing involved with how beautiful a game is.
Agreed. People may say that Valve's Source engine is dated, but the animations in Portal 2 were so beautifully done that the overall look of the game was one of the best this gen can offer.
Zergactly! Portal 2 looked great to me because the artstyle and animations were so good. Sure the graphical detail is starting to lag behind a bit but to me its really the least important thing. (That's not to say its unimportant just that when looked at as a whole, animation, artstyle and a few other things matter more to me)
This is impressive tech, but one thing I don't think this unlimited detail will be able to handle is physics. Calculating velocity, gravity, acceleration on trillions of particles would require a super computer. So while these games might look nice, there probably will be either very basic physics or none at all.
For call of duty this would work very well since it has almost no physics at all.
Only the power of THA CELL could calculate velocity, gravity, acceleration on trillions upon trillions of particles!!!! And it could make you a sandwich at the same time!!!!! After all, Sir Kutaragi said it was a super computer!!!! Killzone 4 will have UNLIMITED DETAIL 8-core super computers FTW!!!
I'll skip until I see this technology running on my pc. It is not my fault! They did a bad presentation about what they call "revolutionary tech" Get a new mic and post the video In HD then you talk about TECH
Doc-Holliday: at least one other person on here then with sense
They're using point-cloud streaming, if it worked we'd be using it already. It requires data sets to be streamed over an Internet connection, hence The low hardware requirements. Forget animation, these guys have no real way of calculating hit detection and collision, if they could they wouldn't be using a floating camera. Red flags should be popping up at the fact there's no player or player camera.
I wish I could get my hands on this, I'm far from an expert but I can 3D model and would love to try this tech out
Megatexturing ... Megageometry .... so nearly unlimited texture nd geometry ... the only graphics settings we would be changing will probably the number of times light will bounce in the lighting model .... antialiasing settings .... color grading ... nd physics processing ...
They didnt show anything with Tesselation in those videos. Tesselated objects are a whole lot more detailed than the polygon objects they showed and look just as good as what they are acomplishing.
Unlimited Detail?? Unlimited detail
I don't understand all the people hating this, its a work in progress. They might still be working on the tech for the next few years. Besides I can appreciate anyone trying to be innovative, even if it doesn't work out perfectly it still spawns new ideas from it
This is Unlimited detail technology http://www.youtube.com/watc...
O _ O if this a reality without the use of extra processing needed, than we have a real leap in graphics overnight! This is a revolution in technology dudes....so hope this is real now.
I'd love to see what a team like Naughty Dog could do with this tech. That being said, I'm somewhat skeptical. It looks great on paper, as it were, but I'd like to know what the potential of interacting with these environments is, in real-time. And although it might drastically improve graphics, how much development time would it take to do so?
Agreed. The developers of the tech said in the video it was running at 20 fps. Which is quite low. But thats why they add power to the console to make up for that fact. I dont know what kind of hardware it takes to run something like this. Though i can only imagine it would have to be something beastly. But you never know.
Let's hope it's nothing that either current or next-gen consoles couldn't handle. It sounds great, but I really don't want to have to be a PC gamer in order to get its benefits.
I agree. It would be nice to see this on current gen hardware, but something tells me it will more then likely wait until next gen to hit consoles.
This is rediculous. I have a feeling this wont hit this generation. But theres always hope for next. Not to mention a lot of developers have been saying that next gen graphics are going to take a conciderably huge leap. Maybe its all just a way of saying they are using this tech, or something similar?
It was a matter of time before polygons hit a wall. Something like this is needed to further progress in the gaming graphics world.
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