Critical Hit!: "I don’t know about you, but the first time I saw Samus Aran exit her ship at the beginning of Super Metroid, I hoped I’d get to fly it at some point.
You never do, of course. It was just a clever way to insert a save point early in the game. But what if you did? What if you got to navigate the Metroidvania-esque labyrinth of large caves beneath the planet’s surface from inside your ship, finding weapon and shield upgrades as you went, while shooting at enemies with the twin-stick controls of a scrolling shooter?
Take that concept and add art direction reminiscent of Limbo, and you basically have Insanely Twisted Shadow Planet. "