GameZone.com: Sometimes a game’s concept is just flat out better than the final product. That is the case for Call of Juarez: The Cartel. The concept is there; a Mexican drug cartel bombs a U.S. law enforcement agency. In response, the U.S. government puts together a task force to take them down—pretty straightforward story. Now, take into account the dynamic range of the characters like Ben McCall, a brutal LAPD cop and descendant of Ray McCall (from the previous Call of Juarez titles); Eddie Guerra, a DEA agent with a gambling habit; and Kim Evans, a gang-affiliate turned FBI agent, and you get a pretty diverse range of characters to build a story off of. Throw in the idea that depending on the character you choose to play as, the story itself can reveal certain things according to that character’s point of view. Each character has their own personal agenda and reasons for being a part of the case, and those motivations are made clear through cut-scenes and the gameplay itself. So far the concept seems golden, right?