Game-Flush: "Oh what it was like to equip a sword and shield, and head into what would be another epic dungeon. What it was like when story wasn’t second to graphics. What it was like when character development meant more than advanced battle systems. JRPGs were at an all time high from 1994 to about 2006. A solid 12 years of glorious titles one year after the next. The stories were good and original. The music was beautiful. The characters were lovable. The villians were…well, some of them were kind of girly, but we still liked them. Point being, JRPGs were an absolute 20 to 60 hour pleasure. What happened?
Let’s call it like it is: the JRPG genre is not what it used to be–not by a long shot."