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Virtual Business

As the 2007 London Games Festival drew to a close, a busy Soho venue in central London housed one of the final open seminars that have made up much of the Fringe elements of this year's month-long calendar of events.

The London Development Agency funded Own-it organisation, who provide free intellectual property advice for creative businesses, hosted the event, which tackled the volatile topic of legal and commercial issues in virtual worlds. Despite the rather staid tone of the seminar's subject matter, both the panel and audience tussled passionately with a whole range of important matters.

Across the area of discussion, an inevitable roll call of social spaces were brought to the table over and over, from Second Life and MMORPGs, through to Facebook and gambling sites, but the conversation was almost always relevant to the growth and maturing of games that invite players to join persistent real-time online worlds.

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