Supergiant Games: It's all about the Bastion (Critical Gamer interview)

Supergiant Games' Greg Kasavin tells Critical Gamer about the advantages of digital development over retail, and goes into detail about the process of making Bastion.

Did you know Supergiant Games includes people who have worked on Command & Conquer and both Modern Warfares? The team were determined from day one to make a 2D game rather than a 3D one - but why? They recorded HOW many lines of narration?!? Discover this - and much more - by clicking through.

Read Full Story >>
The story is too old to be commented.