GP's contributing blogger, Standard Minion presents an interview with indie developer Teknogames. "When making a game, what do you feel is the most important aspect? I think the most important aspect of a game is how the whole thing feels. You want moving the character to be fun, you want bullets, effects, and falling objects to have weight and "UMPH". Recently, I've learned that placeholder graphics just get to me after awhile. I want to be able to see the product. I will tweak a spark effect until it looks perfect, and then probably quit the project for awhile because I've played it so many goddamn times. I used to say that game-play is the most important aspect of a game, but now I realize that function isn't the only thing that makes a game fun. If object A hits B and B goes away, and that is the game, and that is fun- It will be more fun if A hits B and A goes WHAM and B goes AAAH! and there's this smoke effect and the ground is scraped and the screen shakes a little and B flies away, and the whole thing comes together."