GameInformer: "My fleeting happy memories of Catherine will always be poisoned by soul-crushing thoughts of what could have been. In its first in-house-developed HD release, Atlus has crafted something rare and wonderful, a video game that is about so much more than killing people. But the potential impact of this experience is weakened considerably by the block puzzles, segments so shamelessly gamey and out-of-place in the narrative that they include a score tally and reward medals based on your performance.
Sadly, even the story of Catherine doesn’t pay off entirely. While I was fully wrapped up in the trials of Vincent and his handful of friends, the game’s "morality scale" is mostly affected via simple two-choice questions that are asked at the end of every puzzle area – thoughtful queries such as, "Does life begin or end at marriage?" These inquiries provide plenty of food for thought, but it’s strange that the plot (which features eight different endings) is determined by these questions rather than by in-game decisions Vincent makes."