Peter at El33tonline writes:
"What I’ve figured out is that I like my puzzle games to have a sense of progression in them. Crossword puzzles do this, so does Sudoku – you can see the grid filling up and know you’re getting there. For some reason most puzzle videogames don’t do this – very often each stage (or puzzle) has an all-or-nothing answer which you’re either stuck trying to find or solving quickly.
Puzzle Dimension contains consistently new and clever ideas, good puzzle design, pleasing graphics, smooth chip-tunes-style music and a solid amount of content for a R100 game, and as such it’s an above average puzzle game, but it does suffer from a frustration/completion (or effort/reward) cycle that is just a bit longer than is ideal."