WiredController: "A sequel (at least in gaming) in every right is designed to carry out and ultimately overcome a number of obstacles. Some of these hurdles include enhancing the experience that you received from the first iteration (via gameplay, graphics, etc.), fleshing out and continuing the storyline, and capitalizing on the technological resources now at the disposal of the developer. When all of these variables are executed proficiently the gamer, developer, publisher, and anyone else involved walks away with a product that everyone is proud to enjoy. How well this action is delivered is directly related to the (sub)conscious mindset of the gamer who is experiencing the game. This is why when it comes to sequels developers are much more pressured to deliver a product that delivers at every turn lest they suffer the backlash of the community. Sucker Punch now holds a place amongst great developers who understand what it means to create a true sequel to a great IP."