GamerNode's Dan Crabtree writes:
Sometimes, designers and marketing teams get awfully cute when naming their games. They say to each other, "Making this look and sound weird will set us apart, in a good way!" Wrong. The gimmicks are gutted and the bluffs have been called.
GamerNode has shackled together the three worst kinds of game-naming conventions and exposed the perpetrators for their crimes against diction, syntax, and multi-lingual decency. As a bonus, GN has awarded the most egregious offenders with entrance to the "I don't even..." Hall of Fame, a liminal success at best.