CVG played with the near final version of Assassin's Creed:
"Our first impressions of Assassin's Creed weren't so shining. The then-unclear control scheme left us confused and the overly harsh enemy AI made it hard to have fun inside the medieval city walls. But that was then and now that we've got the near final code sitting on our laps we couldn't feel more differently about it..."
"After diving head-first into the middle of the game and getting our arses kicked last month, we're never going to complain about having to sit through tutorial levels again.
Learning the basic principal of Assassin's control layout makes stealth, killing and legging it on rooftops far less painful than if you were just told which buttons do what (like we were last time around.)"