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Splash Damage post-mortems Brink

Eurogamer: There were things in Brink that lead writer Ed Stern accepts didn't work.

Take repeated spoken lines, for example - Stern thought he could leave variation open to actors' interpretation. But in hindsight, that was "an absolute mistake".

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eurogamer.net
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EliteAssass1n2307d ago

It was the repetitive maps/modes/objectives that killed it for me.

CommonCent2307d ago

No lobbies was what did it for me.

ddurand12307d ago

its too bad, it had so much potential.