OXM UK: "Speaking at a multiplayer event, Battlefield 3 brand manager Kevin O'Leary has said that a 24 player limit works best for the game on Xbox 360."
Multiplayer headcounts are meaningless in themselves - it all depends on the size of the maps, speed of movement, firing ranges, level clutter, etc.
Exactly. More players doesn't equal better gameplay. I trust DICE to produce great MP for consoles, although the PC version will be the best option.
they should downgrade the graphics for 64 players on ps3, because its makes it more fun and chaotic
@aaabbbccc4324 - How can you be sure of that when you haven't played the game? Downgrading the graphics to fit 64 players might mean they have to remove vehicles and destructability as well, as Bach stated in the video. If you want to experience to its fullest I suggest you get the game on PC and not PS3.
Really? Because I thought the whole Battlefield experience was more players. If the maps are big enough for jets give us 32 players.
I get where aaabbbccc4324 is coming from, but I'm sure that Dice can pull off 64 players and keep the graphics up there if they dig deep enough. Edit: They were talking about 32 being the sweet spot on the 360. Does this mean that the PS3 might have 64 players?
"I get where aaabbbccc4324 is coming from, but I'm sure that Dice can pull off 64 players and keep the graphics up there if they dig deep enough." and "They were talking about 32 being the sweet spot on the 360. Does this mean that the PS3 might have 64 players?" LOLOLOLOLOL no
Can't wait to play this military shooter on console. I think they will bring out a great experience on consoles too.
They also need to limit the number of aircraft to avoid having 3 quarters of the team up in the air at the same time. 2 jets + attack chopper + transport chopper per team = 18 out of 24 people floating around above the actual objectives. Regardless, BF1943 and BFBC2 are IMO the best console shooters out there, and both maintain the feel of the BF series from the PC. I have pretty high confidence in the console versions of BF3.
try playing oasis with 32 players, it's a mess, but Dirigiblebill is right, it comes down to map size and design.
operation metro is a mess with 32 players too.. Im playing the alpha and 24 player on this map is awesome. But 32? camping camping camping
try MAG, now thats a mess! so much people shooting everywhere :L
totally disagree, even with 256 players ive yet to feel a bottleneck situation with so many people assembled in the same place causing annoying chaos mag is incredible and its extremely deep for a fps and i think thats why people get put off it cause they have no clue what they ment to do
@garos82 i agree with your disagree, its just crazy with the amount of shooting here and there in MAG. fun as hell though XD
MAG is impressive, but in my opinion is does suffer in terms of "feel" and graphics. In my opinion, if MAG was only 16v16, no one would play it. It relies entirely on player count to make up for other deficiencies. Granted, sacrifices had to be made to get that high player count, but I can't help thinking that a better balance would have been improved gunplay and graphics, with a 128 player limit. All of that said, based on MAG, I honestly don't understand how BF3 can't at least handle 32-48 players on the PS3.
... is that rush or conquest on Oasis? Conquest maps are manageable on 32 players... However, the linear positioning of cap-points does often lead to spawn camping if one team gets the upper hand. I don't really see myself playing on Rush maps with 32+ players on BF3. Conquest is where the higher player-count really shines.
It should be plenty for the smaller, more compact maps. The larger ones might seem a little empty at times depending on how much they're cut down. Objective based gameplay usually has you all going for 1 of a few key areas, so you shouldnt have trouble finding a fight. PC will just have those odd times when youll see 20+ enemies running at you, that's when 64 player will be sweet.
there just aren't enough games with a high player count full of chaos. the only games with a high player count on ps3 are mag and resistance 2 and....thats it, and resistance 2 is the ONLY chaotic game with a high player count ive ever played. you see i like high player counts because i love chaos and i like epic battles and it amkes it more immersive and you get a feeling like your in a real war and its awesome
should be makes not amkes
i agree, it worked for KZ3, it should work for BF3 ;D
. Well here's a surprise...all the fanboys getting together to congratulate Dice for providing LESS...AGAIN...what a shock...less is more...O_o I thought since Dice said that the PC and the console versions are the exact same, game play wise that, well, you know, the maps would be the same and...um...well, if 24 is great, then it should be great on PC as well because they are the same maps...RIGHT??? More double talk from Dice and everybody falls over themselves for lying. " We're an all-platform developer, to be honest," ... REALLY, to be honest, huh, as opposed to what...just wondering. Too be honest, release All the game play trailers on console...you know, since your honest and all. ;D " We've seen from telemetry and testing and so forth -"... Telemetry: Although the term commonly refers to wireless data transfer mechanisms (e.g. using radio or infrared systems), it also encompasses data transferred over other media, such as a telephone or computer network, optical link or other wired communications... ...aahhh...interesting. Is he saying that consoles can't handle more than 24...C'mon Dice no lying, you've done to much of that already. I thought telemetry is was some sort of magic or ESP...O_o I like the " testing and so forth " part...what does so forth mean...What's after testing??? ...And of course, you can't finish a Battlefield piece without this beauty, a common theme now that it's been proven to be all a fraud... " Battlefield: Bad Company 2 also supports a maximum of 24 players online on consoles, and was none the worse for it. Or so we thought. What do you reckon? " You know what I reckon Sherlock, that if you come out and tell everyone to expect a big improvement in the game because you are using a " next gen engine in the current gen " and THEN, keep telling everyone it's no worse or better than your last game...I reckon your lying. :/ A musical interlude for this madness at this time is much needed...when Dice speaks I here this. :) http://youtu.be/bEWW2zGGaKc
Uh has it been confirmed that they are the same maps, they might be in name but maybe not in size. BF2 did the whole out of bounds thing where depending on the amount of players it would increase or decrease. They might lock it to a smaller size. Correct me if I am wrong though.
This idiot just doesn't understand anything. You can have the same gameplay with different map altogether let alone a smaller version of the same map. He just keeps spewing out more and more nonsense lol.
agree with 24 player being the perfect count, but maps also make an important factor
I cant wait to play this game on my computer. I can only imagine what the visuals, sounds, and gameplay will be like for a true PC title. 64 players, huge maps, jets... Im super psyched. Let the battle begin!
Depends on your rig. Don't expect to replicate what they've shown in their demos unelss you've got bleeding-edge everything. Hell, when BF2 came out, very few people could play it maxed out.
GTX 480 Zotac factory OC. Performance = 570. Cost = $290. I will be playing it maxed out.
Every conquest map should be like Muttrah City from BF2.
Few people here even know what Muttrah City is if you aren't specific. Also VERY few gamers nowadays have the patience of a Project Reality player. 64 players is waay too little for a map like Muttrah City for a mainstream game. I do love Project Reality though. If you are patient and you drop your obsession with K-D ratios the experience is way more satisfying than any shooter out there.
The "Sweet spot" is less then 24 players online IMHO. Just look at the top FPS games, they all do between 8-16 players online. Halo, COD, Gears all fall in that category. If you look at games with these crazy high amount of online players per map, you'll notice those games are virtual ghost towns in comparison.
Sweet spot on consoles maybe. Just about every popular PC FPS game supports more than 24 players. Counter Strike goes up to 50+, COD games went up to 50+, Battlefield games do 64, BFBC2 does 32, TF2 does up to 36. It's nice having options to play big games, rather than be stuck at the measly 8-16 players you guys are limited to.
I agree with panda, console games arent near the versatility of PC games. I play bf2 and I never join a server with less than 20 players.
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