MMGN writes: The PlayStation 3 was released in North America in November of 2006, making it four-and-a-half years old and leading into its fifth year in the market. That makes it an aggressive contender in the industry for longer than both the Xbox and Gamecube from last generation.
However, the competition has been slightly different in the seventh generation of video game consoles. Nintendo lured in the casual 'non-gamer' -- the mums and fathers, sisters and grandparents -- with the Wii, while Microsoft got the early jump with the launch of the Xbox 360 in November of 2005, leading the way with a solid online platform and online console gaming superiority.
So what was Sony going up against when it launched the PlayStation 3 at the end of 2006? It was coming up against Microsoft and its Xbox 360, a console with essentially its own monopoly for 12 months, and Nintendo with the Wii, a console that was always going to sell like hotcakes (when you're aiming for the lowest common denominator, it's easy to sell by the truck load).
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
it just keeps getting better
I suggest people read this article, it's pretty good.
It's just that the design itself is a real mess: cluttered, too wordy and just a real chore to navigate, especially when compared to Xbox Live
100% disagree, if you think the ps3 is hard to navigate your an idiot
theres so many places where sony fail, but navigating the system is not one of them
seriously if no one can navigate left to right, up and down on the XMB they are complete and utter IDIOTS. i find it funny how when i turn on my 360 it's starting to look more and more like the XMB on my PS3.