Cthulhu catches up: indie RPG struggles on Xbox, thrives on Steam

We recently explored the problems developers were having making money on the Xbox Live Indie channel, with Zeboyd Game's Robert Boyd talking about moving his two indie RPGs onto Steam in order to broaden his audience and sales. It has been a little over two weeks since that story ran, and we wanted to catch up with Boyd to see how things had been going for his excellent RPGs, Breath of Death VII and Cthulhu Saves the World.

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yog-sothot2434d ago

I wanted to buy this on the Indie channel but unfortunately, it's unavailable in my country... I'm glad I could finally purchase this game on steam

kevnb2434d ago

different audience, simple as that.

ThePhuq2434d ago

Plus people tend to avoid Indie Games all together, because 95% of them are pure trash.

evrfighter2434d ago

and 95% of 360 gamers spend their points on cod dlc.

just sayin

ThePhuq2434d ago

Aww, bro... You trollin'.

yamzilla2434d ago (Edited 2434d ago )

steam has way more users,

30-40 million real people have steam, only 20-25 million xbox live accounts, and before you say it, yes some of those steam accounts are double accounts, but i know of lots of households with multiple live accounts on one xbox360 for siblings!

most steam users have more money than most console players, they are pc gamers after all.

most steam users are older than most xbox360 players and are willing to try out new stuff.

steams interface is way better

Chrono2433d ago

The question is, is it good?