The dungeon crawling loot fest role playing games have been making a re-emergence of late and at this point we find ourselves with the third in the Dungeon Siege franchise.
Previous entries in the franchise have never been regarded as massively story driven games and have instead focused on action and accessibility, Dungeon Siege 3 however is a product of Obsidian games and their influence is clear to see. There’s more focus on the story this time around (the story isn’t any special but the expected good vs evil with very little original or interesting to speak off) with heavy use of conversation tree’s with NPC’s and mini cut scenes, this is the first problem Dungeon siege 3 runs into. Given the dungeon crawling nature of the gameplay the constant drawn out conversations with NPC’s bring the game to a halt and disrupt the gameplay and almost makes the dungeon crawling feel alienated. It also doesn’t help when the story tends to drag and become increasingly uninteresting as players progress through it.