TPV Writer Elliot writes: "There are games you play, and there are games you beat. Not in the sense that you ‘beat’ Medal of Duty: Modern Recon twice this morning. That game wanted you to win, it wanted you to cruise past the final boss-fight, win some points for your gamerscore and get all the achievements for jumping to your death repeatedly. But it was not always so children, there was an older school of game-design from the crucible of coin-op arcades that used scaling difficulty as a test of skill and to make you insert more coins for a continue. Either way, a completion state was an admittance of defeat – the game had run out of tricks, you had ‘beaten’ it."