MMGN writes: If Forza 3 taught us anything, it’s that you don’t need to develop a game for five friggin’ years for it to be any good. Next to Gran Turismo 5, the racing simulator that takes 14 years of menu navigation before you even get into your first race, Forza 3 is a masterpiece, a game that appeals to both racing sim enthusiasts and casual gamers.
That’s always been the objective of developer Turn 10: to make a game that’s fun, accessible, challenging and deep, all at the same time. Being able to create a realistic sim that anyone can play is no easy task, and where Polyphony Digital failed – mainly in creating an experience that was tedious and slow – Turn 10 thrived.
With Forza 4 set for release later this year, we’re looking at an expansion of the great Forza 3. That expansion is driven by the fantastic Forza community, a group of gamers and fans that keep a watchful eye on every single process of development. Thanks to the transparency of the developer, something distinctively lacking in the development of Gran Turismo 5, the game can be molded around the needs and wants of gamers, with the ultimate goal of creating the best racing game of all time.