At its core the game is an on-rails shoot-‘em-up; Lylat Wars or Forsaken without the on-screen vehicle. Instead the game is viewed form a first-person perspective, and the player controls the angle of the screen by moving their reticule to the edge. There’s only a little bit of give in each direction, as the focal point twists and turns as the game demands. The player is tasked with taking down enemies flying around the areas before they collide, and taking down the missiles they fire. This is really only half the story however, as there are two other aspects that greatly impact the player’s perception of Child of Eden.