Hands-On Preview: Bodycount - Electronic Theatre

The basics of BodyCount’s combat revolve around tactical use of artillery and cover, as would be expected. The cover system offers a refreshingly innovative approach to the stagnating lock system pioneered on current-generation systems by the Gears of War and Rainbow Six: Vegas series. The current tradition is to have the player tap a button to move into cover, and then have them lock to that object/wall until they enter the command to leave. BodyCount’s technique is much simpler, and yet provides much more freedom: simply by holding the L trigger the player will lock to the spot, using the left analog stick to manoeuvre their head position (and therefore line-of-sight).

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mathsman2557d ago

I'm all over this game like herpies. Looks awesome.