Border House: The choices for game hair often are often disappointing. The physics for realistic hair are not quite there, meaning longer hair is rarely seen.
I have kept an eye on the characters I am able to design in my games. From the original Sims to White Knight Chronicles to both the Mass Effect and Dragon Age series (and many more besides—MMOs for instance), I have noticed that if I want to create a black character model, I am typically given at maximum four options, if that, when choosing hair options that are not treated in some fashion: cornrows, locks, mini-fros, or going the shaved route. Even more curious is that sometimes this is even further divided between selecting to play as a man or a woman; when playing Dragon Age 2, I noticed that my male Hawke had more options than my female Hawke, oddly enough.