GP blogger, Standard Minion writes, "GTA IV was a joy many times over. I’m not going to debate that. It featured a believable main character, memorable supporting characters, a good story, and improved upon many of the traditional GTA gameplay trappings. However, when I’m playing an angry man who is firing a rocket launcher outside of a helicopter, then my suspension of disbelief is given rather more reinforcing. It’s because of this point in particular that I found it so damnedably annoying when any vehicle would handle like, well, an actual vehicle. Sure, the Aurora Engine is a fantastic piece of middleware, capable of simulating exactly how Niko would crash through a windshield, were he to decide that slamming into a pine tree at 100 MPH was a good idea. However, I found it all sorts of irritating that I couldn’t drift around corners with a little help from Dr. Handbrake, as I could while playing the other titles in the series."